Showing posts with label PlayStation 3. Show all posts
Showing posts with label PlayStation 3. Show all posts

NPD Group Releases November, 2008 U.S. Console Sales Numbers

 

NPD has released their console sales numbers for the U.S., for August, 2008.  The next-gen console sales for the month were:

XBox 360: 1,260,000 

PS3: 797,000

Wii: 1,350,000

Sony’s decision not to drop the base price of the PS3 for this holiday season has definitely cost them many sales this year.  Given the current economic climate within the US, a $399 (base price) console is going to have serious issues selling against lower priced competitors.  Of course, given the value of the dollar against the yen, it would have cost them significantly to lower the price, but Sony has essentially decided to give up on their effort to outsell the Xbox 360 in the U.S. this year.

The recent price break has been beneficial to the XBox 360, allowing it to beat the PS3 in America for the first month since April.  Nintendo, of course, continues to prove that casual gamers (and even so-called “nongamers”) can actually be a far more profitable group than the “typical gamers” and hardcore gamers that Microsoft and Sony are fighting over.

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The above graph shows how well each of the three next-gen systems sold in the U.S. so far in 2008.

As I mentioned above, the combination of a price cut on the Xbox 360 and Sony’s decision not to follow suit has caused the PS3 to fall slightly behind the XBox 360 in the U.S. for the year.  The much bigger story, though, is that the Nintendo Wii has outsold the Xbox 360 and PS3 combined this year in the U.S.

Still, the XBox 360 has been out a year longer than the other consoles, so here is a chart that shows the total U.S. sales of the consoles over their lifetimes.

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The PS3 continues to follow the XBox 360 line fairly closely, only a year behind.  The Wii, meanwhile, has slaughtered everything in its path and will easily beat the XBox 360 to 20 million units sold in the U.S. sometime next year.

As many people have been asking me about worldwide sales numbers, I'll go ahead and provide a screengrab from VGChartz below.  While VGChartz' data is certainly interesting to look at, it must be noted that they have a smaller sample of data to work from than the NPD data for the U.S., and that they have to attempt to extrapolate data worldwide.  As such, it must be assumed that the data is somewhat less accurate than the NPD data.

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On the worldwide stage, the PS3 has done a far better job of eating into the Xbox 360’s year long head start, long ago surpassing the system in Japan, and is very close to catching it throughout the rest of the world… except, of course, the U.S.

The Wii, though, is an even greater runaway success, beating both other systems in all three markets, and accounting for nearly 50% of all “next-gen” systems sold.

It would take a miracle for either other system to make a play at overtaking the Wii in the next year.  At this point, Sony has their eyes set on gaining ground and possibly overtaking the 360 (at least in worldwide sales), and Microsoft is just reevaluating their position in the market.  Given the QA problems and costs involved in continually repairing systems, any shot the 360 had of being profitable for the company is about shot – and Microsoft shareholders (unlike the company’s fanbase) has very little patience with both the negative press from the problems and loss of shareholder value the Xbox division has brought upon the company.

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NPD Group Releases August, 2008 U.S. Console Sales Numbers

 

NPD has released their console sales numbers for the U.S., for August, 2008.  The next-gen console sales for the month were:

XBox 360: 195,200 

PS3: 185,400

Wii: 453,000

The recent price break has been beneficial to the XBox 360, allowing it to beat the PS3 in America for the first month since April.  Nintendo, of course, continues to prove that casual gamers (and even so-called “nongamers”) can actually be a far more profitable group than the “typical gamers” and hardcore gamers that Microsoft and Sony are fighting over.

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The above graph shows how well each of the three next-gen systems sold in the U.S. so far in 2008.

Nintendo’s dominance is even more clear in the graph showing it skyrocketing past both other systems in sales this year.  With the “struggling economy” (which is the nice way of saying massive clusterf@ck on Wall St) the premium-priced PS3 likely won’t have the breakout Christmas this year they were hoping for.  The Xbox 360 will likely struggle as well, as though the lowest-priced model is comparable to the Wii’s pricing, the hard drive-equipped models cost more, as does the online service for those wishing to play against other players online.

Still, the XBox 360 has been out a year longer than the other consoles, so here is a chart that shows the total U.S. sales of the consoles over their lifetimes.

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The Wii is now almost 1,000,000 units ahead of the XBox 360 in the United States, despite the year-long head start of Microsoft’s system.  The PS3 is trending very close to the XBox 360 in terms of time since release sales, which, if the trend continues, doesn’t bode especially well for the system in the U.S.  The PS3 needs to break away more substantially to catch the 360 in Microsoft’s home territory.

As many people have been asking me about worldwide sales numbers, I'll go ahead and provide a screengrab from VGChartz below.  While VGChartz' data is certainly interesting to look at, it must be noted that they have a smaller sample of data to work from than the NPD data for the U.S., and that they have to attempt to extrapolate data worldwide.  As such, it must be assumed that the data is somewhat less accurate than the NPD data.

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Worldwide sales definitely shows an even bigger trend for the Wii's dominance and the slowing sales of the Xbox 360.  The PS3 trails the Xbox 360 by only 25% now, despite the Xbox's year-long head start.

While Microsoft continues to act as though the XBox 360 has been a rousing success, the slowing sales of the system, combined with massive hardware failures and a lowered price are doing nothing to bring long-term profitability to the Xbox division, something which Microsoft had promised when they launched the system.  At that time, Microsoft made it quite clear to investors that development of any future systems would be contingent on the Xbox division bringing a profit to the company in the current gen.

That leaves Microsoft in a precarious position… most likely, if they didn’t have to answer to investors, they would ditch the 360 and launch a new system next fall – one that is indisputably superior to the competing PS3 and doesn’t rely on a severely flawed design.  But the costs of developing the 360 aren’t even close to being recouped, much loess the money the extended warranty has cost the company, so an investor backlash would almost certainly result.  This leaves them in an awkward position, with the mass production of Blu-ray OPUs and other components dramatically cutting the production costs of the PS3 to ever-closer to that of the 360.  Even at higher (sometime considerably higher) prices, the PS3 has more than held its own this year against Microsoft’s offering, and if Sony decides to take a bigger hit on the system due to the economy, Microsoft could conceivably be forced (by their own investors) out of the gaming market by the end of this generation.

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NPD Group Releases July, 2008 U.S. Console Sales Numbers

 

NPD has released their console sales numbers for the U.S., for July, 2008.  The next-gen console sales for the month were:

XBox 360: 204,800 

PS3: 224,900

Wii: 555,000

Nintendo continues to slaughter everything in its path with the phenomenal success of its Wii console.  While Sony’s sales fell from the excellent month they had in June, they still managed to once again beat Microsoft’s offering even in their home territory.  Next month may finally change that trend, with the XBox 360s lowered pricing, but just how large of an effect that is having remains to be seen.

npd july

The above graph shows how well each of the three next-gen systems sold in the U.S. so far in 2008.

Nintendo’s sales continue to soar, but its also noteworthy that the PS3 is starting to finally pull away from the XBox 360 in the U.S.

Still, the XBox 360 has been out a year longer than the other consoles, so here is a chart that shows the total U.S. sales of the consoles over their lifetimes.

npd july2

The Wii’s line has obviously overtaken the XBox 360’s, while the PS3 continues to sell somewhat better than the 360, but isn’t making up the huge ground needed to overtake it in sales since inception.

As many people have been asking me about worldwide sales numbers, I'll go ahead and provide a screengrab from VGChartz below.  While VGChartz' data is certainly interesting to look at, it must be noted that they have a smaller sample of data to work from than the NPD data for the U.S., and that they have to attempt to extrapolate data worldwide.  As such, it must be assumed that the data is somewhat less accurate than the NPD data.

vg july

Worldwide sales definitely shows an even bigger trend for the Wii's dominance and the slowing sales of the Xbox 360.  The PS3 is now only 25% the XBox 360 in worldwide sales, and could be beating it by the end of the year if the latest trends continue.

It’s possible, of course, that the latest round of price drops for the XBox 360 will improve that system’s dwindling fortunes, but then again, its also possible – given Microsoft’s track record – that next year will mark the release of another new system for the company.  Either way, fun to watch.

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NPD Group Releases June, 2008 U.S. Console Sales Numbers

 

NPD has released their console sales numbers for the U.S., for May, 2008.  The next-gen console sales for the month were:

XBox 360: 219,800 

PS3: 405,500

Wii: 666,700

"Sign of the devil" aside, Nintendo had another phenomenal month last month.  They really do seem unstoppable.  While many 'hardcore gamers' think the system is underpowered and doesn't offer enough 'typical' games, Nintendo made an extremely wise play in letting Sony and Microsoft fight over that demo, and instead went after everyone else in the world.  The unique interactivity the system provides, along with a slew of "party" games has made the system the go-to choice for casual gamers and even many people who wouldn't consider themselves gamers at all.

For its part, Sony had a terrific month, outselling the XBox 360 by nearly 200,000 units in the U.S.  While the release of Metal Gear Solid 4 for the PS3 certainly helped sell systems, Sony's sales have been improving all year and don't seem likely to slow in the near future.

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The above graph shows how well each of the three next-gen systems sold in the U.S. so far in 2008.

Again, you can see Nintendo's dominance, but more surprising to many is that the PS3 has been ahead of the Xbox 360 all year.  Starting with June, it even appears to be breaking away further, which must be seen as very good news for Sony.

Still, the XBox 360 has been out a year longer than the other consoles, so here is a chart that shows the total U.S. sales of the consoles over their lifetimes.

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As expected, the Wii officially passed the Xbox 360 in terms of total U.S. sales in June.  While it passed Microsoft worldwide a long time ago, this has to scare Microsoft a bit, as the U.S. is obviously Microsoft's home territory.

The PS3 is still quite a way back, but if it continues making gains as it has so far this year, it seems likely that it will at least reach Microsoft's sales level eventually.  Unless the bottom falls out of Wii sales, though, that truly looks like it will be uncatchable by either other system.

As many people have been asking me about worldwide sales numbers, I'll go ahead and provide a screengrab from VGChartz below.  While VGChartz' data is certainly interesting to look at, it must be noted that they have a smaller sample of data to work from than the NPD data for the U.S., and that they have to attempt to extrapolate data worldwide.  As such, it must be assumed that the data is somewhat less accurate than the NPD data.

june-08 sales

Worldwide sales definitely shows an even bigger trend for the Wii's dominance and the slowing sales of the Xbox 360.  The PS3 trails the Xbox 360 by only 30%, despite the Xbox's year-long head start.  Can an Xbox 720 be too far away?  I keep hearing about this new storage format called Blu-ray that holds 50GB on a disc and plays movies in 1080p.  They should really look into that.

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Sony Releases PS3 System Software 2.41

 

241 As I reported last week, Sony had released System Software 2.40 for the PS3, but then had to pull it back after issues a number of users reported issues with the latest update.

Late last night, Sony released a new update that maintains all the same features of the pulled 2.40 update (in-game XMB access, custom music selection in certain games, and a trophy system similar to the achievements system on the Xbox 360) but fixes the install process to prevent the issues seen in last week's release.

The System Software upgrade can be updated from an internet-connected PS3 directly using the included software update feature or the update can be downloaded to a PC and transferred via memory card or USB drive by following the directions here (once posted).

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Entertainment Merchant Association 2008 Report Released

 

ema The EMA (Entertainment Merchant Association) has just released its 2008 report on the home entertainment industry covering the year 2007. The full report is an exhaustive analysis of the industry and is loaded with stats about sale and rental revenue of Blu-ray, DVD, video games, HDTVs, and more.

Among the interesting stats:

Home Video (Blu-ray/DVD)

  • The home video market (sales and rentals of DVDs and BDs) accounted for 49% of all consumer movie spending in 2007.  By comparison, cable and satellite TV represents 25% of consumer movie spending, cinema box office represents 23%, and 3% is made up by "on-demand"/"digital download" content.
  • Total consumer spending on home video in 2007 was $24.1 billion ($16.5 billion in sales, $8.2 billion in rentals).
  • Nearly 9 million high definition discs were sold in 2007, with Blu-ray discs accounting for 67%.  The total revenue for Blu-ray and HD DVD sales in 2007 was $260 million.  This does not include rental revenue.
  • The PlayStation 3 is expected to continue driving Blu-ray adoption through 2008, but in 2009, standalone players are expected to begin outpacing the gaming system.
  • Projecting ahead to 2012, the EMA estimates spending in the home video market will increase to $25.6 billion.  That same year, Blu-ray disc sales are projected to overtake standard DVD sales.
  • Also in 2012, the EMA estimates that 100-130 million homes worldwide will own at least one Blu-ray disc player.

    HDTV

    • 20.7 million HDTV sets were sold in 2007 bringing total household penetration in the U.S. to 34% of U.S. households.
    • Only 44% of HDTV owners actually are watching high definition programming, but an additional 22% believe they are, but in fact, are not.

    Video Games

    • Aproximately 3 million PlayStation 3 systems were in use in the U.S. by the end of 2007.
    • 87% of PlayStation 3 owners reported using their system to playback Blu-ray disc movies.
    • The overall video game market increased 34% (to $8.6 billion) for software and 54% (to $7.04 billion) for hardware.
    • 67% of U.S. households reported playing computer or video games.

    Overall, the home video market is doing well, though due to declining DVD sales, it is declining from previous years.  It is expected to take a few years before the numbers start to rise again as Blu-ray replaces DVD as the primary video format.

    The video game market, on the other hand, is surging ahead and doesn't show any signs of slowing.  If the trend continues, it seems increasingly likely that revenue from video games will overtake home video revenue sometime in the next decade.

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PlayStation 3 System Software Update 2.40 Now Available!

 

240 Just released online is the long-awaited 2.40 System Software Update for PlayStation 3 systems.  This major update finally brings gamers access to the XMB while in-game and a trophies system that will allow gamers to win awards within certain games that will be displayed for other online gamers to see.

The addition of in-game XMB access also means that custom soundtracks are now possible within certain games, and that within all games users can pause and chat with friends without having to leave the game.

BD playback functionality has also received an improvement, in that SD content (480p) stored on Blu-ray discs will now be upscaled to the desired resolution, just as was previously done on DVDs.

Many other smaller improvements are also featured in the update including surround sound playback of music files, enhanced noise reduction options for videos played through the XMB and more.

The System Software upgrade can be updated from an internet-connected PS3 directly using the included software update feature or the update can be downloaded to a PC and transferred via memory card or USB drive by following the directions here (once posted).

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NPD Group Releases May, 2008 U.S. Console Sales Numbers

 

NPD has released their console sales numbers for the U.S., for May, 2008.  The next-gen console sales for the month were:

XBox 360: 186,800 

PS3: 208,700

Wii: 675,100

Nintendo has certainly become the comeback kid this generation.  Once again, the Wii system sold more than three times as many systems in the US as the nearest competitor in the month of May.  What must be especially troubling to both Sony and Microsoft, though, is that this happened in the month that was supposed to provide the GTA IV bump. 

While both versions of GTA IV (the game) sold VERY well, neither system got an extremely strong sales bump from the game's release.  Still, Sony is likely very happy that they once again beat Microsoft's offering in the U.S.

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The above graph shows how well each of the three next-gen systems sold in the U.S. so far in 2008.

Obviously, the tremendous success of the Wii is the major story to take away from the above graph, but its also interesting to see that in 2008 the PS3 has outsold the Xbox 360 in the U.S.  While that has been true for awhile if you look at worldwide numbers, its finally true within the U.S., which is Microsoft's home territory.

A number of factors likely contributed to Sony's turnaround within the U.S. market.  Notably, though, Blu-ray has become the single high-def disc standard and AAA games have started to appear for the console with greater frequency.  Also, it's possible that Microsoft's system has plateaud, having been on the market longer than the other two systems.

Speaking of being out a year longer... here is a chart that shows the total U.S. sales of the consoles over their lifetimes.

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Barring a completely unthinkable event, the Wii will officially overtake the Xbox 360 in terms of total systems sold in the U.S. next month, bringing an end to Microsoft's year-long head start advantage.

The PS3 still has a long way to go in the U.S. to catch up to the other two systems, but with the continuing success of Blu-ray, the system's future looks bright.

As many people have been asking me about worldwide sales numbers, I'll go ahead and provide a screengrab from VGChartz below.  While VGChartz' data is certainly interesting to look at, it must be noted that they have a smaller sample of data to work from than the NPD data for the U.S., and that they have to attempt to extrapolate data worldwide.  As such, it must be assumed that the data is somewhat less accurate than the NPD data.

systems - 6-16

So, worldwide, we can see that the PS4 trails the other two systems by a fair margin, but it has been far more competitive in Europe and Japan than it has so far in the U.S.  Certainly, the current state of the U.S. economy isn't helping matters any, but things are still starting to look up.

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NPD Group Releases April, 2008 U.S. Console Sales Numbers

 

NPD has released their console sales numbers for the U.S., for April, 2008.  The next-gen console sales for the month were:

XBox 360: 188,000 

PS3: 187,100

Wii: 714,200

The Wii continues to sell at an astounding rate, clobbering both Sony and Microsoft's offerings in system sales.  Nintendo has definitely proven themselves the comeback kid of this generation.

Though Microsoft is "officially" excited as they have now passed the 10 million system sold mark in the U.S., both Sony and Microsoft have to be concerned that they didn't get more system sales out of the release of Grand Theft Auto IV.  Of course, this data only includes the first five days of that games' release, so its very possible that a system sales bump will occur next month, but its still rather disconcerting.

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The above graph shows how well each of the three next-gen systems sold by month following release.  We're now at the one and a half year mark for both the PS3 and the Wii and we can definitely see some trends emerging.

First of all, all those who predicted that the novelty of the Wii would quickly fade, were shown to be very, very wrong.  The system has sold at an insane rate, trampling the trend lines for both other systems.  The PS3 continues to trail the XBox 360's U.S. trendline slightly, though it has been making a slight comeback lately.

Obviously, the XBox 360 has been out a year longer than the other consoles, so in the interests of fairness, here is a chart that shows the total sales of the consoles over their lifetimes.

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As I mentioned before, the Xbox 360 has now passed 10 million units sold in the U.S., but with the Wii literally right behind it, that bulletpoint won't mean much by next month.  The PS3, meanwhile, has passed the 4 million system mark in the U.S., but has a long way to go to catch up with the other two.

While having 4 million PS3s in the U.S. is GREAT for the Blu-ray format, as a gaming machine Sony still has some work to do convincing U.S. gamers that the PS3 is as great a gaming machine as it is a media player.  With the first AAA title of the year for the PS3 just released (GTA IV), sales should be picking up in upcoming months, with the release of platform-exclusive titles such as Haze, Metal Gear Solid 4, and Final Fantasy XII.

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PS3 DTS-HD HR and DTS-HD MA Decoding Arrives!

 

230 If there was any doubt that the PS3 is the most capable Blu-ray Disc player currently on the market, the latest System Software Update (version 2.30) has enabled DTS-HD HR and DTS-HD MA decoding within the the system.

This update allows for lossless decoding of titles (primarily Fox titles) that use the DTS-HD MA compression algorithm within the PS3.  The sound is converted to uncompressed PCM to be sent via HDMI connection to compatible receivers.

This update makes the PS3 far-and-away the most capable Blu-ray player on the market, allowing for the decoding of ALL advanced audio codecs while retaining BonusView (Profile 1.1) and BD-Live (Profile 2.0) capabilities already released in previous updates.

While standalone Blu-ray players will be coming out with competing features later this year (Panasonic BD50 and Sony S550 among others), at the moment, only the PS3 supports all the advanced features available on the Blu-ray disc format.

The new System Software Update 2.30 also enables access to the new and (vastly) improved PlayStation Store that now functions as a much better integrated system, as opposed to the old, HTML based system.

The System Software upgrade can be updated from an internet-connected PS3 directly using the included software update feature or the update can be downloaded to a PC and transferred via memory card or USB drive by\ following the directions here.

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Interview with SCE Engineers

 

ps3upright In case you weren't convinced that the PS3 was the Blu-ray disc player to get, AV Watch has a new interview with SCE engineers where they discuss the current system software release as well as features that will be upcoming in the major summer update due to hit around June of this year.

As for the current release, 2.20, support was added for LTH (low-to-high) BD-R discs, which should enable cheaper recordable discs to be released soon.  The update also added BD-Live (profile 2.0) functionality to the PS3's already excellent list of Blu-ray features.

For DVD upscaling, mosquito noise reduction was added to allow better scaling of noisy sources, and the other existing filters were improved to allow for better scaling of DVD discs.

The most exciting news, though, was of what is now expected to come.  The engineers confirmed that both DTS-HD MA decoding and 1080i deinterlacing would be coming in a future update.

As for gaming functions, 2.20 freed up additional RAM to be available to game developers... something badly needed in the PS3's RAM-starved gaming environment.  Even with the reduction in RAM usage, there is still substantive talk at Sony about providing the oft-requested in-game XMB access, though the engineers gave no timeframe as to when such a feature would be able to be implemented.

Certainly, there is a case to be made for the additional video quality provided by certain standalone players (especially high-end models such as the Denon DVD-3800BDCI), but for anyone looking for a BD player with with support for all the features available on the format, the PS3 just looks better and better.  Congrats to the SCE team responsible for the Blu-ray implementation... as it truly is WAY above and beyond what one would expect from a "gaming console."

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PlayStation 3 System Software Update 2.20 Released

 

220 Sony Computer Entertainment has released a new MAJOR system software update for the PS3.  Version 2.20 of the PS3 System Software adds BD-Live (Profile 2.0) support for Blu-ray movies, allowing new titles to connect to the internet for advanced interactivity features previously unavailable.

Other exciting media playback enhancements included in the new update include support for BD-R 1.2 discs (LTH, low-to-high recording), resume play support for DVDs and non-BD-J BDs, and Mosquito Reduction for DVDs.  Support for Divx and WMV files has also been improved, allowing for subtitles in Divx files and larger than 2GB files to be played back.

A list of all the improvements brought by the new system software update, including additional networking and remote play improvements, can be found at Sony's website.  To install the latest system software to your PS3, you can  update an internet connected PS3, by going to System Settings -> Software Update and following the instructions.  For those PS3s that lack an internet connection the update can be downloaded to a PC, by following the PC-based update method.

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PlayStation 3 System Software Update 2.17 Available

 

217 Sony Computer Entertainment has now released System Software 2.17 for the PlayStation 3 game console.  Those expecting exciting new features will be disappointed, however.  The update is a minor update addressing certain system stability issues while playing PS3 format software.

The update is available using the system update feature for online-connected PlayStation 3 systems.  Alternatively, it can be downloaded using a PC directly from Sony's website.

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NPD Group Releases February, 2008, U.S. Console Sales Numbers

 

NPD has released their console sales numbers for the U.S., for February, 2008.  The next-gen console sales for the month were:

XBox 360: 254,600 

PS3: 280,800

Wii: 432,000

Another great month for the PS3, with the system again outselling Microsoft's XBox 360 in the U.S.  While the PS3 has long outsold the XBox 360 in Japan, Europe, and much of the rest of the world, the U.S. is Microsoft's home territory, and certainly their strongest market as well.

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The most startling thing in the since release trendline is just how well the Wii has done.  The Wii has managed to sell over 8 million units in the U.S. in just 16 months.  This is twice what the PS3 has sold in the same period and 68% more than the XBox 360 sold in its initial 16 months.

Obviously, the XBox 360 has been out considerably longer than the other consoles, so in the interests of fairness, here is a chart that shows the total sales of the consoles over their lifetimes (within the U.S.).

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With sales of the XBox 360 slowing even in the U.S., the Wii is poised to soon overtake its sales lead in the U.S., just as it already has throughout the rest of the world.

The PS3 has definitely turned the corner in the U.S., and it will hopefully be taking off even further once the slate of AAA titles roll out throughout the rest of this year.

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SCEA Prepares New 80GB PS3 Model

 

ps3upright With the recent discontinuation of the 80GB PS3 Bundle featuring the hit game Motorstorm, many were left wondering what Sony's plans were as no new higher-end PS3 SKU was announced at that time that retained any backward compatibility with PS2 games.

At their Destination PlayStation event today, Sony revealed their plans for a revamped bundle set to hit store shelves later this spring.

The new bundle, which will retail for $499, includes:

  • 80GB PS3 (with the same backwards compatibility with PS2 games the previous 80GB model had)
  • DualShock 3 controller
  • Metal Gear Solid 4 game

Obviously, the new bundle won't launch until Metal Gear Solid 4 does, but it should make for a great value for the many gamers who were waiting for AAA game titles such as MGS4 before spending the money on a PS3 system.

The new DualShock 3 controller that is included with the new system bundle will also be available separately starting April 15 at an MSRP of $54.99.  The DualShock 3, as its name implies, brings back the vibration feature made popular in earlier PlayStation consoles.

The reason for discontinuing the existing 80GB model so long before the launch of the new bundle wasn't revealed, but it seems likely that the new model will use the 65nm Cell processor currently found in the 40GB PS3 model.  The 65nm Cell processor uses considerably less power and runs cooler than the 90nm Cell processor found in earlier PS3 models.  If fabrication of the 90nm Cell processors has ceased, then it makes sense that the system using it would need to be discontinued -- or at least refitted with the newer processor.

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NPD Group Releases January, 2008 U.S. Console Sales Numbers

 

NPD has released their console sales numbers for the U.S., for January, 2008.  The next-gen console sales for the month were:

XBox 360: 230,000 

PS3: 269,000

Wii: 274,000

Well, this marks a banner month for the PS3, as it outsold the XBox 360 in Microsoft's home territory for the first time since its release.  The PS3 also managed to beat out Sony's last-gen system, the PS2.  Whether this marks the beginning of a trend or nice bump on the radar remains to be seen.

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After falling behind the XBox 360's U.S. trendline, the PS3 has started making a comeback... at least in terms of sales by time since released.

Obviously, the XBox 360 has been out considerably longer than the other consoles, so in the interests of fairness, here is a chart that shows the total sales of the consoles over their lifetimes.

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Due to its year-long head start, the XBox 360 continues to be the top selling next-gen gaming system in the U.S., though the Wii is set to overtake it soon, much as it already has worldwide.

The PS3's future is looking brighter and brighter, though 2008 is shaping up to be the real deciding time in the next-gen console war.

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When Common Knowledge is Just Wrong

 

blu-ray-v-hddvd If you have spent any time on the internet looking into either the Blu-ray vs. HD DVD "war", or the next-console "war," then you've undoubtedly seen certain "facts" stated with utmost certainty by certain format/console proponents.  In many cases, these "facts" go largely unchallenged as they are simply considered common knowledge amongst those "in the know."

The problem is that frequently those who think they are "in the know" are actually anything but.  One great example is the "fact" that HD DVD standalones far outsell Blu-ray standalones.  Since the PS3 is far and away the most popular Blu-ray player at the moment, it seemed logical that HD DVD standalones likely did outsell Blu-ray standalones -- especially since they sold at half the price.  Obviously we've seen some weekly data since the Warner announcement in which Blu-ray standalones trounced HD DVD standalones but the claims about pre-Warner sales figures continued.

It wasn't until Toshiba's extremely brief CES press conference that the truth came out.  Even by Toshiba's figures, their HD DVD players only represented 49% of the standalone "Next Gen DVD" market in the U.S. in 2007.  Of course, it was already well known that Blu-ray lead by far greater margins in other countries.  In their effort to show that their company had sold more players in 2007 than any other brand, they unwittingly let loose the dirty little secret that their format actually sold less standalone players.  Oops.  Even I was shocked by that.

Perhaps even more surprising though, is the "fact" that the PS3 is in third place in the next-gen console race and is doomed for failure.  Internet messageboards and the gaming press alike have taken to trashing the PS3 as an early failure while giving kudos to Microsoft for wisely launching their system a year ahead, guaranteeing them a victory over Sony's system.  The fact that Microsoft launched their system before properly testing it, leading to a ridiculous 33% failure rate, was reported, but quickly forgiven by the media.  After all, the Wii isn't high-def and the PS3 wasn't selling enough consoles to compete.  Right?

Not exactly.  As it turns out, Sony actually sold more PS3s to retailers in 2007 than Microsoft sold XBox 360s.  According to both companies' reports, Sony sold 8.83 million PS3 systems to retailers worldwide in 2007, while Microsoft sold 7.3 million XBox 360 systems to retailers in the same time period.  How did this happen?

A couple of thoughts struck me upon reading the figures.  The first is that most of the gaming press and online messageboards are based in the U.S., which is both Microsoft's home turf, as well as its strongest market.  The second is that members of the gaming press as well as console fanbois are by definition "hardcore gamers" -- which is the market Microsoft has been going after since it first entered the videogame market.  Casual gamers, female gamers, families, and those who want an all-in-one entertainment system really haven't been sought by Microsoft at all still.  While hardcore gamers represent a minority of video gamers, they are definitely the most vocal segment of the market, so if "viral marketing" is your marketing plan then getting these users on your side will definitely help you achieve at least the appearance of success.

Regardless, the important lesson is that "common knowledge" is often just another name for misinformation being spread by those who don't have actual data to back up their claims, and that reporters are only as good as their sources.  If you read an article or a messageboard post that can't provide such sources or provide solid numbers to back up the writer's claims, then its usually best to consider anything said more opinion than fact.

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GTA IV Release Date Set!

 

iv24 Well, the game that was supposed to serve as the PS3's leading AAA title last holiday season, has finally been given a new official release date.  Take Two Interactive has announced that Grand Theft Auto 4 (so named because it is the 6th game in the series... makes perfect sense) will be released on Tuesday, April 29, 2008 -- unless, of course, nutjob attorney Jack Thompson can successfully get the title pulled from shelves. 

It has been revealed that the latest installment in one of the least wholesome videogame series' ever conceived will seek to push the boundaries even further by allowing you get your character intoxicated and then attempt to drive in an inebriated state.  Of course, there will be plenty of opportunities for other fun pastimes such as carjacking, killing, briefly "entertaining" young women on street corners, etc. 

Even worse, though, for your relationship with your better half, Rockstar has changed the "gametime" in the new game.  In previous Grand Theft Auto games, one "real world" minute equaled one "game" hour.  Even at that pace, many an otherwise good boyfriend were unable to be found for hundreds of hours after the release of each game.  In the new game, it takes two "real world" minutes to equal one "game" hour... so May could be a slow month for any business involving "real world" activities.  But that's okay... a substantial portion of the workforce won't show up anyway.

If you haven't yet picked up a PS3 to play GTA IV on when it arrives, you may need to make a tough decision very soon.  If you were wanting the higher end 80GB model (with PS2 backwards compatibility and SA-CD playback) you may need to get one very soon.  Best Buy has dropped the system and it appears that it may be disappearing from all retailers soon.  It is unclear if a new higher-end model with backwards compatibility will be emerging to replace the 80GB.  If so, 120GB would be likely.  It's also possible that Sony has gotten a purely software-based backwards compatibility solution working now and they will release an update for the 40GB model to allow at least partial compatibility with PS2 games.  But that is purely speculation on my part.  Backwards compatibility has always been a Sony trademark... and I just can't see them dropping it completely from their line-up.  But I'd HATE to be in the position of someone wanting to buy a high-end PS3 right now, without having any real idea as to what Sony's plan is.

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Former XBox 360 Engineer Speaks Out on RROD Problems

 

xbox Well, the worst kept secret at Microsoft for the past couple of years has definitely been that the XBox 360 has extremely serious design flaws, leading to an insane number of system failures.  For a long time, the company line was that failures were within industry norms (which clearly wasn't true).  Eventually, the company had to face the reality of the situation and extend the system warranty for "Red Ring of Death" errors to three years, as the percentage of systems that were failing was far outside any acceptable level.

An interviewer at 8bitJoystick.com has conducted an interview with a former Microsoft employee (and part of the XBox and XBox 360 design team), who came clean about the system's widespread failures.

The below selections have been taken from the full interview available at 8bit Joystick:

Q: So what do you think the real failure rate of the Xbox 360 is? Some have estimated it as high as 30%. I got my Xbox in early 2007 and so far so good but what do you think the chance is that it's going to die on me one day.

A: It's around 30%, and all will probably fail early. This quarter they are expecting 1 M failures, most of those Xenons. Some of those are repeat failures. Life expectancy is all over the map because the design has very little margin for most of the important parameters. That means it's not a fault tolerant design. So a good unit may last a couple of years, while a bad unit can fail in hours. I have a launch unit and have not had a single problem with it. And it's used a lot. But I don't know anyone else with a 360 that hasn't broken, except you now. There's no way to tell when yours might die. But the cooler you can keep it, the longer it will probably last. So stand it up, keep it in free air, etc. :Note : Xenon was the code name for the first Xbox 360 mother board.

Q: Of all five videogame systems on the market now (PS3, PSP, PS2, DS, Wii and 360)only the Xbox 360 has had such major hardware failure problems. Microsoft being the only company based in the US making a videogame system. What part of Microsoft's way of doing things do you think caused this situation to happen.

A: First, MS has under resourced that product unit in all engineering areas since the very beginning. Especially in engineering support functions like test, quality, manufacturing, and supplier management. There just weren't enough people to do the job that needed to be done. The leadership in many of those areas was also lopsided in essential skills and experience. But I hear they are really trying to staff up now based on what has happened, and how cheap staff is compared to a couple of billion in cost of quality.

Second, MS was so focused on beating Sony this cycle that the 360 was rushed to market when all indications were that it had serious flaws. The design qual testing was insufficient and incomplete when the product was released to production. The manufacturing test equipment had major gaps in test coverage and wasn't reliable or repeatable. Manufacturing processes at eall levels of suppliers were immature and not in control. Initial end to end yields were in the mid 30%. Low yields always indicate serious design and manufacturing defects. Management chose to continue to ship anyways, and keep the lines running while trying to solve problems and bring the yields up. Whenever something failed and there was a question about whether the test result was false, they would remove that test, retest and ship, or see if the unit would boot a game and run briefly and then ship. 360 is too complex of a machine to get away with that.

In the end I think it was fear of failure, ambition to beat Sony, and the arrogance that they could figure anything out, that led to the decision to keep shipping. That management team had made some pretty bad decisions in the past and had never had to pay a proportional consequence. I'm sure they thought that somehow they would figure it out and everything would end up ok. Plus, they tend to make big decisions like that in terms of dollars. They would rationalize that if the first few million boxes had a high failure rate, a few 10's of millions of dollars would cover it. And contrasting that cost with a big lead on Sony, would pay it in a heartbeat. They weren't even thinking about Nintendo.

Compare that to Sony, who delayed their launch, even though they were behind, when their box wasn't ready.

Q: In your opinion what do you think the main cause of the Red Ring of Death failures have been?

A: RROD is caused by anything that fails in the "digital backbone" on the mother board. Also known as a core digital error. CPU, GPU, memory, etc. Bad parts, incompatible parts (timing problems) bad manufacturing process (like solder joints), misapplied heat sinks or thermal interface material, missing parts, broken parts, parts of the wrong value, missed test coverage. Any one or more, on any chip, or many other discrete components, would cause this. And many of the failures were obviously infant mortality, where they work when they leave the factory and fail early in use. The main design flaw was the excessive heat on the GPU warping the mother board around it. This would stress the solder joints on the GPU and any bad joints would then fail in early life.

There are also other significantly high failure rates in other areas, like the DVD.

Q: How much more reliable are the current generation of Xbox 360 than the previous designs? Original Xenon, Zypher and Falcon.

A: I've heard that the failure rates for the current design is sub 10%. Much much better, but still too high imoh. And those designs haven't seen much life yet, so no one knows if that failure rate will hold.

Q: How many times does an Xbox 360 unit have to be sent in and repaired before they will replace it with a completely new unit?

A: That's not how it works. You send in a broken box, you get back a working box (hopefully). So there is a rotating stock of the original units that get repaired and returned to service. Plus, they keep finding these cashes of launch units here and there and using them too. Didn't you hear during the holidays that bundles were found with units made in 06? Those were pulled back from the retail channel last spring when the new heatsink was done, and had the new heatsink placed on them and then put into the shipping flow like any other box.

Back to the rotating inventory of launch units. You risk getting one of those back until the last one is out of the system. I imagine the next big outrage will be when some of the folks who waited till Falcon to buy a console for reliability reasons, and has to send it in for service, gets a Xenon back! Even when all of the Xenons are gone, you will likely get a newer gen repaired one back rather than new. Unless the fail rate gets so low there are none available. I'm holding my breath...

Q: There has seemed to be an executive exodus from the top of the Xbox project. Seamus Blackley, Peter Moore, James Allard. Do you think that there something that has been causing the "fathers of Xbox" to want to move on?

A: Seamus left a long time ago, and I think there was some conflict so that it wasn't entirely voluntary. J Allard left to go do Zune (along with Greg Gibson), and is a big part of the team who owns the strategic vision of MS E&D under Robbie Bach. Peter was a surprise. He sure left in a hurry, and not the way top people usually go, which is usually with a longer notice. And right after the warranty extension announcement. I don't know if they are related, but it looks like they could be in some way. I noticed you didn't mention Ed Fries, who left in 04. I heard he landed at Sony, but can't verify. But I don't see the senior team wanting to move or moving. Very few people who leave do so voluntarily. Note: I did forget to mention Ed Fries.

Q: Do you see much of a long term future for Microsoft?s Entertainment & Devices Division? I saw that they just got a new campus and troubled projects rarely get new expensive buildings. Do you see that division ever turning a profit? So what do you think their overall hardware strategy is? Do you think that they will still be selling videogame systems and music players in five years?

A: Xbox's mission statement is to preserve the Windows monopoly and extend it into the living room, as a media extender for a Media Center PC, along with a host of other MS and other company's hardware devices that fit into a digital entertainment lifestyle. MS has the bucks to keep losing money on Xbox for a long time, maybe forever. They've already lost around 6 billion dollars. How are they ever going to make that back on Xbox? They can't. Maybe they don't think they have to. That amount might be just 1 or 2 quarters of profit for an integrated hw/sw portfolio, with windows, PC Hardware, Xbox, Zune, TV, Movies, ads, etc., all providing some revenue stream to MS. You should check out their jobs site sometime. You can learn a lot about what they are doing. And their patent applications. They have a team working on making PCs now. That voice activated thing they did for Ford? Where do you think you will see that next? MS devices and sw is my guess.

That new H&E campus says that MS is getting into consumer electronics in a big way, and you can bet they are working to refine a strategy of integrating their offerings into a digital lifestyle universe, with most everything covered that we could want to stay productive, connected and entertained. Not piece meal, like some companies seem to be approaching electronics. Look at Apple. They are doing great, keep rolling out innovative stuff, but what's their vision and strategy to implement? What's their roadmap and timeline? How does it all go together, work together? I can't tell from what they say or do. But I can see what MS is trying to do. They are just getting started I think. So yes, they will still be doing this in 5 years. But they really need to mature their business and change some blood in there. Hire some key people who have experience running large hardware companies who can put the right organization, process and infrastructure in place. If they don't, they may continue to have quality and operational issues that will really dampen their progress. And with all of the external challenges in consumer markets, even MS can't afford to be it's own enemy for too much longer.

Wow!  So, in short, failure rates are at least 30%.  Microsoft knew it had problems and hadn't tested their design nearly enough, but decided to ship systems to customers anyway.  Pretty much everyone involved with the XBox project has moved on to other things (or taken the fall, and left the company).  And, best of all, the XBox mission statement is to extend the Windows monopoly into the living room.  Sometimes you really have to wonder how some people (read "fanbois") can feel such affection for ANY company... much less one that behaves in this way.

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NPD Group Releases December, 2007 U.S. Console Sales Numbers

 

NPD has released their console sales numbers for the U.S., for December, 2007.  The next-gen console sales for the month were:

XBox 360: 1,260,000 

PS3: 797,000

Wii: 1,350,000

Although the PS3 trailed the XBox 360 and Wii consoles for the month of December (in the U.S.), it did set a personal best for the console, selling 62% more systems than it had the previous December.

With the "game drought" coming to an end, as well as Blu-ray officially winning the HDM battle, the PS3 is in a much-improved position among the next-gen console race going forward.

month 14

Looking at all three systems by months after release, the PS3 has managed to sell over 3 million consoles in the U.S. in its first 14 months of availability.  Comparatively, the XBox 360 sold over 4 million consoles in its first 14 months, while the Wii trounced both other systems, selling an astounding 7 million consoles.

Obviously, the XBox 360 has been out considerably longer than the other consoles, so in the interests of fairness, here is a chart that shows the total sales of the consoles over their lifetimes.

decsales

The truly amazing thing is how quickly the Wii is overtaking the XBox 360's year-long head start.  Also, it's good to finally see the PS3 gaining some real traction in the U.S. market.

What will be interesting to watch is to see if Sony's gameplan pays off.  Many have criticized Sony for including a Blu-ray drive in the PS3, saying that they sacrificed their console business in order to ensure that Blu-ray succeeds.  Obviously, the Blu-ray drive in the PS3 added considerable cost to the system... especially early in its life.

Sony's plan, though, was to initially use the PS3 to sell Blu-ray -- which worked quite successfully.  Now that Blu-ray has won the format war, though, the plan is to reverse the situation.  Now... the Blu-ray playback capability built in to every PS3 console can help to sell the console, with the threat of HD DVD successfully crushed.

With the 40GB PS3 selling for only $50 more than the 20GB XBox 360 Premium, the added value of a built-in Blu-ray drive (as well as WiFi and free online play) makes the PS3 a far better value than Microsoft is currently offering.  Over the next several months, it seems likely we'll see significant growth in PS3 console sales, as Sony can refocus their efforts on pushing AAA game titles out for the system and attempting to get it into as many homes as possible.

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